Vingt ans de monopole, écoulés.
Un brevet européen dure 20 ans à compter du dépôt. Passé ce terme, l'invention est dans le domaine public : n'importe qui peut la construire et la vendre, sans licence et sans autorisation. Ce que le Registre ajoute, c'est le tri — quelles de ces inventions étaient trop chères à réaliser à l'époque et ne le sont plus.
3 275 fascicules délivrés lus, 94 retenus, 216 écartés. comment le filtre décide.
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Appareil de determination de movement et support d'enregistrement pour la détermination de movement
Acceleration data representing accelerations in at least two axial directions which is output from an acceleration sensor included in an input device is obtained. Based on a shift of the acceleration data, a motion direction of the input device with respect to the direction of the acceleration of gravity acting upon the input device is determined. Motion data including at least the determined motion data is output.
EP 1832321 B1libre depuis le 25 avril 2026déposé par Nintendo Co., Ltd.5 dépôts dans la famille3 citations reçuesanimationLibre, et refaisable seul en 2026.
analyse en cours - 87
Appareil de determination de movement et support d'enregistrement pour la détermination de movement
Operation information which is output in accordance with a motion of an input device is sequentially obtained. First behaviour information representing a state of an object after a first time period, which is a part of a recognition period, is set in accordance with operation information obtained during the first time period using operation information, so as to sequentially change the state of the object. Second behavior information representing a state of the object after a second time period, which is terminated after the first time period and is at least a part of the recognition period, in accordance with operation information obtained during the second time period. Based on at least the second behavior information, the state of the object is sequentially changed after the second time period.
EP 2324896 B1libre depuis le 25 avril 2026déposé par Nintendo Co., Ltd.5 dépôts dans la famille1 citations reçuesanimationLibre, et refaisable seul en 2026.
analyse en cours - 87
Appareil de determination de movement et support d'enregistrement pour la détermination de movement
Acceleration data which is output from an acceleration sensor is obtained. A rotation motion of an input device around a predetermined direction as a rotation axis is determined by comparing a start point in a two-dimensional coordinate system which is represented by the first acceleration data obtained in a predetermined period, and an end point in the two-dimensional coordinate system which is represented by the last acceleration data obtained in the predetermined period. Coordinate axes of the two-dimensional coordinate system are defined based on components of the two axial directions of the acceleration data, and an origin of the two-dimensional coordinate system represents a value of the acceleration data in the state where no acceleration including the acceleration of gravity acts upon the acceleration sensor. Motion data including at least the determined rotation motion is output.
EP 2324895 B1libre depuis le 25 avril 2026déposé par Nintendo Co., Ltd.5 dépôts dans la familleanimationLibre, et refaisable seul en 2026.
analyse en cours - 85
Systèmes et procédés pour tourner les pages dans un document électronique tridimensionnel
Page turning of a three-dimensional electronic book is modeled as a dynamic animation. The page to be turned may be rotated by rotating it about a base line, and deformed by curling points of the front face of the turning page around the outer side of an imaginary geometric shape.
EP 1672474 B1libre depuis le 19 décembre 2025déposé par Palo Alto Research Center Incorporated3 dépôts dans la famille1 citations reçuesanimationLibre, et refaisable seul en 2026.
analyse en cours - 83
PROCESSEUR D'IMAGE, PROCEDE DE TRAITEMENT D'IMAGE ET SUPPORT DE STOCKAGE D'INFORMATIONS
To increase the number of object for which position, posture, and so forth are regularly updated even when a viewpoint position and a viewing direction are constantly changed in a virtual three-dimensional space, while keeping deterioration in smoothness of a display image unnoticeable. An image processor for producing and displaying a display image showing a picture obtained by viewing a virtual three-dimensional space where a viewpoint and a plurality of display target objects are disposed, from the view point, comprises an object selection unit (66) for calculating a display size, in the display image, of each of the plurality of display target objects and selecting some of the plurality of display target objects based on the calculated display size of each of the plurality of display target objects, and a state update unit (68) for updating a state of the objects selected by the object selection unit (66) in the virtual three-dimensional space at a time interval different from that for other objects in the virtual three-dimensional space.
EP 1852829 B1libre depuis le 21 décembre 2025déposé par Konami Digital Entertainment Co., Ltd.9 dépôts dans la familleanimationLibre, et refaisable seul en 2026.
analyse en cours - 81
Un procédé, un appareil et un programme informatique générateur d'images
When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.
EP 1722334 B1libre depuis le 12 mai 2026déposé par Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)3 dépôts dans la familleanimationLibre, et refaisable seul en 2026.
analyse en cours - 81
TECHNIQUES DE TRANSITIQUE POUR SYSTEME D'ANIMATION GRAPHIQUE INFORMATIQUE
Titre publié en anglais : TECHNIQUES AND WORKFLOWS FOR COMPUTER GRAPHICS ANIMATION SYSTEM
EP 1875337 B1libre depuis le 18 avril 2026déposé par DigitalFish, Inc.15 dépôts dans la familleanimationLibre, et refaisable seul en 2026.
analyse en cours
Les brevets ci-dessus sont expirés par le calcul des vingt ans de la Convention sur le brevet européen. Cela dit ce que le registre public dit, pas ce que dira votre avocat : avant d'investir, faites vérifier qu'aucun dépôt plus récent de la même famille ne couvre encore ce que vous voulez construire. Chaque Fiche donne la date à lire et le lien pour la lire.